1 |
Elf Archer |
As you would expect the first floor will be an easy completion. I levelled my Elf Archer Hunter to level 5 but you may not even have to go that high
as I was able to beat the score quite easily. Just try not to run through the groups of Zombies or get trapped in a poison pool as that is what is going
to get you killed. Just keep your distance cycling around the outside of the map to grab as many level up as you can. Make sure to get the Book of Power
whenever possible for the extra points and hearts when you need healing.
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Video |
2 |
Elf Archer |
Similar to floor 1 this will be an easy completion. Nothing special necessary. Just work on getting the Book of Power as often as you can and keep
running around the outside to grab the level ups.
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Video |
3 |
Barbarian |
It is a lot more tricky in Undeadgrounds when using a melee Hunter. Especially early on when your healing is limited. You'll want to attempt to funnel
the Zombies down the paths at first to group them up for your swings. If you get an option for the Life Steal ability on level up definitely grab it as
it will make your run so much easier. If your Barbarian happens to be level 6 and you have the permanent ability it is worth making it your default
selection when playing this floor.
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Video |
4 |
Axe Master |
It should be a fairly easy floor with Axe Master. I was able to do it with the Hunter at level 3, no upgrades, and no gear. Similar to the previous
floor with Barbarian, try to funnel the Zombies down the paths to group them together so they aren't coming from all sides. When leveling up focus on
abilities that will increase your damage. Besides just basic damage perks attack speed and multishot will also be helpful.
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Video |
5 |
Dragon Knight |
This floor did take a few tries to beat as Undeadgrounds is typically a lot harder when you have to use a melee character. Though, I was still able to
beat it without having to unlock any Hunter abilities or upgrades. I did have two Dragon pieces at level 1 but if you are having trouble beating this
Floor just work on filling out that gear set a little bit. You'll want to focus killing as many Zombies as you can when you can kill them in one hit.
Once they start taking multiple hits they will be reaching you and you will take some damage so use this opportunity to begin to move around toward the
level up platforms to gain increase your damage so you can one shot them again.
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Video |
6 |
Druid |
This floor wasn't too difficult. I was still able to beat it without having to unlock any Hunter abilities or upgrades. I did have two Dragon pieces at
level 1 but if you are having trouble beating this Floor just work on filling out that gear set a little bit. Besides making sure you have the Book of
Power active as often as you can you'll want to work on standing in the paths and funneling all the Zombies to you so you can hit them at once. For
abilities you will want to focus on increasing your damage but movement speed can also be a big help in this mode.
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7 |
Druid |
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8 |
Axe Master |
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9 |
Wizard |
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10 |
Rocky |
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11 |
Dragon Knight |
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12 |
Gorgon |
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13 |
Barbarian |
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14 |
Elf Archer |
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15 |
Axe Master |
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16 |
Boom Boom/Voodoo |
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17 |
Lavamander/Plague Doctor |
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18 |
Druid |
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19 |
Gray Wolf/Protector |
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20 |
Berserker/Anubis |
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21 |
Captain Hook |
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22 |
Engineer/Gentleman |
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23 |
Wizard |
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24 |
Minotaur |
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25 |
Tikitiki/Time Traveler |
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26 |
Efreet/Huntalisk |
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27 |
Boom Boom/Voodoo |
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28 |
Berserker/Anubis |
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29 |
Skull Master |
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30 |
Captain Hook |
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31 |
Angel |
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32 |
Zeus/Thor |
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33 |
Vlad |
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34 |
Lavamander/Plague Doctor |
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35 |
Druid |
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36 |
Phantom |
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37 |
Bunny/Spider Queen |
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38 |
Engineer/Gentleman |
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39 |
Rocky |
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40 |
Frost Queen/Snowman |
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41 |
Void Knight/Sun Wukong |
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42 |
Necromancer |
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43 |
Goblin Engineer |
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44 |
Beetle |
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45 |
Scarecrow |
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46 |
Houndmaster |
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47 |
Tikitiki/Skull Master |
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48 |
Berserker/Anubis |
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49 |
Captain Hook |
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50 |
Gray Wolf/Protector |
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51 |
Barbarian/Succubus |
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52 |
Gunslinger |
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53 |
Hoplite |
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54 |
Tikitiki/Time Traveler |
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55 |
Plague Doctor/Lavamander |
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56 |
Scarecrow |
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57 |
Gorgon |
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58 |
Elf Archer |
This floor took quite a few attempts for me to complete but I was able to do it without Elf Archer awakened. I was using my Abyssal Maze set but the
poison obviously wasn't very helpful. Once I swapped my poison gems to pearls for additional damage I was able to beat this floor. If you were to awaken
Elf Archer this floor would be a lot easier with Double Multishot.
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Video |
59 |
Necromancer |
You'll want to run a similar set here to the previous floor. Your best gear (most likely maze) with damage reduction in defensive and Life Leech,
Tentacles, and extra damage in the offensive pieces. Some Pearls and a Rotten Power stone would go a long way. It will be a bit hard to get
started but once you are able to get your army of summons active it will be a lot easier. Spend as much time in the middle of the map as you can. My
Necromancer was awakened which definitely made things a lot easier but I believe you should be able to complete it without the Hunter awakened.
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60 |
Gentleman/Engineer |
On this floor if you have the option of Gentleman or Engineer. I find Gentleman better if he is awakened and/or you are having trouble surviving as you
can keep your distance. If you don't have Gentleman awakened you will probably have more success with Engineer and his stacking damage on the groups
of Zombies. As usual, damage reduction for defense and Life Leech, Tentacles, and extra damage in the offensive pieces.
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Video |
61 |
Goblin Engineer |
This floor may give you some trouble because the required score is so high. As usual it can be tough to get started. Once you get a few levels under
your belt you should be able to make it to the end of the round. The difficult part is reaching the required score. I did this with awakened Goblin
Engineer and I'm not sure if it would be possible without it. You'll most likely need the cannons for the area damage. Run damage reduction in armor
and as much extra damage as you can in your offensive gear. On level up you'll want to focus on More Turrets and Damage. Some movement speed will help
you get around the map to layout your cannons and damage reduction can be helpful if you get it early on and there are no better options. Just make sure
you spread out cannons around the map to kill Zombies as quick as you can. You will getting a lot of gold so you can grab a lot of levels to home
for more upgrades but make sure to spend as much time in the middle of the map as you can to prevent blocking the Zombie spawn points and maximizing the
Book of Power uptime. You'll need it to meet the required score.
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Video |
62 |
Gray Wolf/Protector |
On this floor you have the option of Gray Wolf or Protector. I chose to use Gray Wolf for my run who was awakened at the time. As in most cases you can
just run full damage reduction on your defensive pieces and you'll want to run increased damage and tentacles on your offensive. I was able to defeat
this floor with a poison gem but you'd probably be better off swapping in another pearl or a rotten power stone for the increased damage. Gray Wolf isn't
very tanky so even in the late game you can die quite quickly if you take a few hits from the Zombies. I recommend using the narrow paths to funnel them
all together for your tornados and this should be a fairly easy completion.
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63 |
Dragon Knight |
I was able to defeat this floor with the same Power Stone setup as the previous floor. I was strong enough to defeat it with the Green stone in offense.
If you are having trouble I would try swapping this for either a Pearl or Rotten stone for the additional damage or even a Red stone for the additional
fire. Dragon Knight will benefit from funneling the enemies together because of his sweep attack. As you level up I would grab Damage Reduction if it an
option but other than that just focus on damage. Once you gain a few levels you will be able to stay in the center maximizing the incoming Zombies and
Books of Power. I forgot to show my upgrades but they are similar to the previous floors. Damage increase was the highest at level 24 while other upgrades
were level 20 or lower.
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64 |
Mad Doctor |
I had a bit of trouble on this floor because Mad Doctor struggles to kill enemies quick enough off the start. He has slow movement and attack and low
health with no damage reduction. I found I had to swap out three of my damage reduction stones. I added in two yellows for movement speed and one green
for the additional health. Offensive stones are the same as usual with the option of swapping out the green for something that will provide more damage.
On level up you'll want to focus on damage and ricochet. Once you get enough ricochet you should be able to stand still in the narrow pathways or the
middle of the map to maximize your score.
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65 |
Boom Boom/Voodoo |
You have the option of Boom Boom or Voodoo on this floor but I chose to run with Boom Boom for the AoE and ricochet damage. You'll want to run a similar
setup to the previous floor. Mostly damage reduction on defense with some movement speed and health to help you get started and survive. In your offensive
pieces run additional damage and tentacles. Swapping out the green stone for another pearl or a rotten power stone would probably make things easier. Once
you get enough ricochet you'll be able to stand still i the middle of the map and clear out the Zombies before they reach you. This was a fairly easy clear.
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66 |
Phantom |
I ran the same Power stone setup again for this floor. It will be easier to survive the early game with some additional movement speed and health.
Focus on damage and tentacles for your stones. You'll want to kite around the permitter of the map at first focusing on damage and ghost upgrades. The
required score is quite low so you shouldn't have too much trouble reaching it. My Phantom was awakened but I beat the score requirement with plenty
of time to spare.
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67 |
Berserker/Anubis |
You have a choice between Berserker and Anubis on this floor. This video shows beating the floor with my Berserker without it awakened. Anubis can also
be great on this floor. It will be a tough start but easier once you get a few stacks you'll begin to one shot all Zombies. You'll want damage reduction
in defensive gear. Some movement speed and health can help. On offense you an just stack damage. If you have enough Azure Power Stones they work great
with both of these Hunters. Especially if Berserker is awakened. For level up abilities you'll need a Life Steal on Berserker most likely but other than
that grab damage reduction on both Hunters whenever you can.
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68 |
Captain Hook |
This floor gave me a fair amount of trouble but I was still able to beat it without having to awaken Captain Hook. The biggest help was swapping two
Azure stones into both my defensive and offensive gear. These weren't very high level so it was only four level 5 Power Stones total. Captain Hook doesn't
have great clearing ability with his regular attack so the Azure stones made a huge difference. Once you get damage you'll be able to stay in the middle
of the map and just let the Blast novas take care of all the Zombies. Once I made the switch to Azure I beat the floor quite easily.
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69 |
Mender/Succubus |
On this floor I chose to run Mender and used the same setup as the previous floor. The Azure stones made a big difference being able to clear out the
groups. As you level up focus on getting Aura Power, Multishot, and Explosive Darts. At first you'll have to run around the outside of the map but with
Mender's healing you are able to setup in the middle of the map pretty early on; around level 6 or 7. Keep grabbing levels are you are able and then
stay in the middle and let them all come to you.
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70 |
Efreet |
I did struggle with this floor more than some of the others. I found it very hard to get started and would often die early. I recommend Ricochet and
Life Steal as your permanent abilities. You'll need the additional healing and the more Ricochet you can get during you run the better off you'll be.
For defensive stones I had to slot in some more movement speed and health to make the early game easier. The other big change I made was removing my
purple stone from offense and slotting in two reds along with my usual damage and tentacles. This allowed a lot more fire stacks and explosions. As soon
as I made this switch the floor was an easy clear.
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71 |
Beetle |
On the floor you'll want as much damage reduction as possible in armor and in your offensive pieces you'll want Life Leech and Tentacles and fill the
rest with damage. I used two level 7 Pearls from my Chaos set, a level 5 Pearl, and a level 3 Rotten Power Stone. It is hardest to start out but once
you get a few levels and can kill the enemies more efficiently it will go a lot smoother. For abilities focus on damage and damage reduction.
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72 |
Skull Master |
I used the same set as floor 71. Focus on damage reduction in armor and damage in offensive gear. Focus on More Skull
Layers then damage and attack speed. Once you have max layers and enough damage and attack speed you can just stand in
the middle and let all enemies come to you. Just keep collecting the book and dodging the poison fields in the middle.
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73 |
Mutant Turtle |
I was able to beat this floor with my standard set. If you have any Undeadgrounds pieces or Rotten Power stones it is going to be a lot easier. It will
be slow to get started. You'll have to run around the outside just swinging once or twice and letting your tentacles take care of some of the Zombies to
get enough gold for your first few levels. As you level up you'll want to focus on reflect damage to take out the Zombies. Once you get enough levels
and damage reflection you'll be able to stand still and kill the Zombies quick enough to out heal the damage. This will probably be around level 8. Make
sure to get to the middle of the map early, preferably with over a minute left, and you should be able to reach the required score.
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Video |
74 |
Vlad/Lifestealer |
I ran with Vlad on this floor and was able to win without having to awaken him. I was having a bit of trouble on this floor and chose to run an extra
blue for more tentacles. It would probably work well getting an additional pearl or rotten in offense for more damage. This floor can be difficult. You
will want to get as much Ricochet as you can. Other than that just focus on increasing your damage. Towards the end of the game if you get enough
Ricochet you should be able to clear out the packs of Zombies fairly easily.
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Video |
75 |
Axe Master |
This was another floor I was able to defeat without having to awaken the Axe Master yet. I ran the same set as the previous floor. Damage reduction in
your defensive pieces and lots of damage and tentacles in offense. As you level up you'll want to take Damage Reduction and Dodge Chance to help you
survive but other than that just focus on increasing your damage. Try to funnel the Zombies down the paths but be careful. Once you reach around level
7 or 8 you should be able to more easily take a few hits but you'll still have to be careful if you get surrounded. I had no trouble beating the score
on this floor by over 300.
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76 |
Gray Wolf/Protector |
I chose to use Protector on this floor. This one did take me quite a few attempts with most of them failing early. I also chose to use the default skin
to make it easier to differentiate my attacks from the poison pools that spawn. Again, same gear as the last few floors. Just damage reduction in
defense and lots of damage and tentacles in offense. Once you get a few levels and increase your Ice Zone you'll have a lot easier time staying in the
middle of the map and focusing on the Books of Power. You may also want to grab some Damage Reduction abilities on level up to help you survive. I
stopped at level 10 and just focused on killing Zombies at that point to make sure I met the score requirement.
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77 |
Roller |
This floor gave me quite a bit of trouble. I did a good amount of attempts before I just decided to awaken Roller to make my life easier. Once I did this
I had a lot more success and was able to beat the floor fairly quickly. Just focus on damage reduction in your defensive set. You may get some benefit
to add a yellow or two for the movement speed. In offense focus on getting increased damage and tentacles. Also, when playing as Roller it never really
worked well to setup in the middle of the map. You definitely need to focus on funneling the Zombies down the paths so you can damage as many as
possible.
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78 |
Bunny/Spider Queen |
You have the choice between Bunny and Spider Queen on this floor. I chose to use Spider Queen. I did swap my permanent abilities to have Life Steal at
the start because I was struggling with healing. Other than that run the usual set of damage reduction on your defensive pieces and damage and tentacles
in offense. I ran with a poison stone as I didn't switch it but swapping this for another damage or tentacles would be more beneficial. It took me a
while to get started but once you get a few levels things will go smoother. Focus on damage and multishot to increase your Zombie kill speed.
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79 |
Druid |
On this floor I chose Damage Reduction and Dodge Chance to decrease the damage taken. You can experiment with the third but I chose to use reflect. I
was having a bit of trouble clearing this floor at first but then I swapped in some red gems on offense and it made it a lot easier. You'll want to focus
on Damage Reduction abilities as you level up as it will be tough to survive. You will need to funnel the Zombies into the small paths and stand there as
long as possible killing them to maximize your score as Druid isn't great at killing them quickly. It may be tough to survive if you don't get enough
Damage Reduction but you'll want to end in the middle of the map getting as many kills as possible.
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80 |
Thor/Zeus |
Whenever I have the option between Thor and Zeus in Undeadgrounds I usually go Zeus. I'm sure Thor is comparable but I find it a little hard to get started
as Zeus but once you do you can kill the whole screen of Zombies quite easily. For defensive gear use damage reduction and for offensive run some
tentacles but mostly just stack damage. As I said it can be hard to get started but once you do it will be pretty easy. I focused on getting Ricochet
in the early game to help me stack my lighting but mainly increasing distance so you can hit more Zombies at once. You'll definitely want to get a Life
Steal as well. You could select this as one of your permanent abilities but I chose to just grab it on level ups. Once you have Life Steal you will go
to full health after every attack basically. I went to the middle at level 14 and was able to beat the required score easily. I didn't even have to
awaken my Zeus and beat the required score by over 1000. You will also get a guaranteed mythic for beating this floor.
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81 |
Hammerdin |
It took me a few attempts on this floor to find what works. I did end up awakening Hammerdin to make it easier. For defensive power stones just run
damage reduction as usual. For offensive I ran two whites and a rotten. You will need a lot of damage. You may even see more success if you swap your
tentacle stones for additional damage. When playing it was hard to get started but once I did it became easier to make it to the end but the trick was
getting a high enough score. Make sure you get to the middle earlier than you think. On my successful run I stopped at level 11 but could have
gotten 4 to 5 more levels. You'll get a higher score though if you stand in the middle circle, focus on getting kills, and grabbing the Book of Power
as often as you can. You'll want to focus on Life Steal and Damage Reduction perks to stay alive.
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82 |
Raging Orc |
On this floor I was able to complete it without Raging Orc awakened. For defensive power stones just run damage reduction as usual. For offensive
I ran three Azure so I had 100% Blast Nova chance. Make sure to have a purple for Life Leech. I then used a Rotten and Pearl for the increased
damage. When leveling up you'll want to grab as much damage reduction as you can. I actually didn't have too much trouble on this floor. It can
be hard to get started but I was often making it to the end and failing to meet the score. Just make sure you you get as much Damage Reduction
abilities as possible and get to the middle of the map early. In my successful attempt I only went to level 11. Most of my failures were because
I ran out of time to get a high enough score. You will have to stand in the middle and trust that you've gotten enough damage reduction to survive
with your life leech. You will want to grab the Book of Power whenever it spawns. You should be fine with the normal Zombies but may have to run
around a little bit when there are several Tank Zombies.
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Video |
83 |
Lavamander |
I found it very hard to get started with Lavamander. I would make sure to take Life Leech as a Permanent Ability to help you out. It can ruin
your run if you don't get on early enough. I had tried several different Power Stone setups but I was able to succeed when I just stacked as
much damage as possible. When leveling up you'll want to just keep grabbing damage perks. If you see another Life Leech popup it may be able
to grab it to help keep you healed up. As with other floors it can be hard to meet the score requirement unless you get to the middle of the
map with enough time left. I failed several times at higher levels but was able to complete it when I got to the middle at level 10. You
should have enough healing to just stand still and tank quite a few poison stacks. If you do end up with too many just grab the heart quickly
to reset them. I was able to complete this floor without awakening Lavamander.
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84 |
Mech |
I did not try this mode without an awakened Mech but I think it will be required to have Ricochet. It will be very hard to complete this floor
without it. For offensive stones I just focused on damage. I used my Chaos Dungeon Power stones but swapped my poison for a level 4 Rotten
stone. I ran 2 pearls, 2 blue, 1 purple, and 1 rotten. You will need to get the Fast Siege ability maxed. The earlier in the game you get it
the easier your time will be. As usual once you get around level 10 or so get to the middle of the map and just focus on on getting as many
kills as possible and grabbing the Book of Power whenever it spawns. It is possible to stand on the poison fields as well to some extent. You
should have enough healing to collect quite a few stacks.
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85 |
Ancient One |
If you've made it this far you'll find this floor quite easy. I just used my exact same setup from the previous floor and got the necessary
score in the first round. For offensive I ran 2 pearls, 2 blue, 1 purple, and 1 rotten. My Ancient One was awakened which definitely helped
but I easily beat the score by over 400.
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Video |
86 |
Houndmaster |
This floor was even easier than the last one. I had Houndmaster awakened but I don't think that would even be necessary. I beat it on my
first try with the same power stone setup as the last two floors and almost doubled the required score. Not much to add here except make
sure you have Life Steal as one of your starting abilities. Since the required score is so low this can be a great floor to farm for Brains
and gear. It is an easy completion.
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Video |
87 |
Void Knight |
This floor did give me some trouble. The hardest part was getting started. It didn't take me too many tries to beat but the majority of my runs failed
in the first 10 seconds. The first run I was able to get Void Knight to level 5 was the one I continued to the very end and won. Once you are able to
get past the first few levels it becomes a lot easier. I did have to swap around a few power stones for this setup. In my defensive pieces I swapped 2
blue damage reductions stones for two greens for additional health. I found this made it a lot easier to get started. In offensive pieces just run a
purple, two tentacles, and the rest damage. I ran 2 pearls plus a rotten power stone. As I said getting started was the hardest part. You'll want to get
the Book of Power as often as you can but there is a good chance this will get you killed the first few books. It will take some time to get used it.
Once you are able you'll want to setup in one of the pathways with all of the Zombies funneling towards you. If you can get into the middle it may boost
your score a bit but I was able to get enough stacking all the Zombies together in the narrow paths on top of my vortexes.
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Video |
88 |
Boom Boom/Voodoo |
I was having trouble on this floor with my regular Undeadgrounds set. I ended up swapping two of my damage reduction stones
for movement speed instead. I was then more reliably able to make it further into runs but was still struggling to reach
the required score. You'll have to watch out for Tank Zombies as they will do a lot of damage to you. Also, I tried to get
the Book of Power as often as I could but don't force it early in the run as you'll often die trying to get it. After a few
failed attempts I awakened Boom Boom and beat it on the first try. The option to remove some abilities from the
level up selection made a huge difference. I was able to get more ricochets which made getting the kills a lot easier.
Also, when I was having trouble reaching the required score I realized you have to stop and stay still more and let the
Zombies come to you and let your ricochets take care of them. It feels like you are going to get killed but once you are
around level 11 or so you should be able to defeat most enemies before they reach you and heal through the damage you do
take.
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Video |
89 |
Goblin Engineer |
On this floor I just focused on as much damage as I could for my offensive pieces. On defense I would go two movement speed to allow you to get around
the map quicker to the level up platforms and to place your turrets. You may want a green for some additional health as well but mostly just rotten stones for
damage reduction as usual. This floor gave me a bit of trouble to reach the required score. At first I was struggling to have enough damage to clear the
Zombies efficiently but even after swapping all my power stones to be damage based I was still falling short. I was using the strategy of getting to the
middle of the map early (around level 10 or 11) to maximize the Zombie spawns. Turns out you need to grab as many level ups as you can. Try to spend
your time in the middle of the map when you don't have enough gold to level up. But whenever you have enough gold run out to the platform and place some
turrets along the way. You will need turrets spread all over the map to kill the Zombies quickly as they spawn. If you try to stack your turrets in the
middle and wait for all the Zombies to come to you you won't be able to meet the score requirement. Once I really focused on this strategy I was able to
beat the required score by over 1000.
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Video |
90 |
Gunslinger |
I was able to beat this floor without having to awaken Gunslinger which isn't common this far into the floors. I ran the same defensive set as I did
previously. Focus on rotten stones for damage reduction, some yellow for movement speed, and green for a bit of extra health. On offense you'll want
mostly damage and tentacles. You may even be better off just running one rotten stone and swap the second one I had for a blue. Or even another pearl if
it is a high enough level. It will be slow at first on this floor as your kill speed won't be great. You'll want to focus on keeping your gun loaded
for the bonus damage, this is where the movement speed will help a lot but the main ability you will need to get is Ricochet. The more of these you can
get the better. Prioritize this whenever it is an option. Even by the end of the game you won't be able to stay still. You'll have to spend the whole time
running the Zombies around but it should be fairly easy to get this one completed as the required score isn't too high.
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Video |
91 |
Time Traveler |
This floor was straight forward with Time Traveler awakened. On defense I used damage reduction and two yellows for movement speed and
one green for a bit of extra health. On offense you'll want a purple and blue for life drain and tentacles then the rest focus on
damage. I had two rotten stones but you would be better off with 3 pearls and 1 rotten. You'll have to be a bit careful in the
early game as you can die if you get stuck on a wall while running. Other than that once you reach level 9 you can just stand
in the middle of the map for the rest of the game pretty much. You may want to do a lap around after a bit to grab a few more
level ups to increase your kill speed on the Tank Zombies so they don't reach out. I didn't beat the score by that much but it
did only take me two tries. Swapping extra rotten stone for another pearl would probably make it easier.
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Video |
92 |
Necromancer |
This was another floor that was fairly easy to beat with an awakened Necromancer. I accidentally combined too many of my Rotten
Stones so ended up using a blue in defensive gear. Either way, just fill it all up with damage reduction then 1 yellow for
movement speed. On offense the standard setup with life steal, tentacles, and damage. The hard part is getting started. Don't
even worry about getting the first book right away as you will barely kill any Zombies if any before it expires. Just keep moving
and getting level ups when you can. You'll want to prioritize Improved Summons and then More Summons. Other than those just focus
on increasing your damage and attack speed. Once you get around level 10 to 12 you'll be able to stand still a bit more to attack
the Zombies but you won't be able to for too long or else you will die before you know it.
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93 |
Gorgon/King |
I chose to run King on this floor as he was awakened and Gorgon was not. Same setup here as the previous floor. Damage
reduction and a movement speed on defense with life steal, tentacles, and damage on offense. Make sure to get as much
damage reduction as you can as you level up. You won't be able to stand still forever but if you funnel the Zombies
into the narrow pathways you will be able to stand still for a bit to get as many kills as you can. Once too many Tank
Zombies group up you will have to rotate towards the next level up platform or book.
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94 |
Carnivorous |
This floor gave me a lot of trouble but luckily I got here right as the Undeadground boosters were first released. This made it easy to farm on the previous floor
and get a ton of brains to max out most of my upgrades. Even then I was still having trouble having maxed out everything besides HP Increase and faster Hearts
spawn. Besides the fact it was very hard to get started; even if I did make it deep into a run I just wasn't close enough to the score. My damage was too low
at the start of the game to efficiently farm. I had to spend my brains opening Undeadgrounds chests until I got enough pieces to get the Legendary set bonus. I
think to beat this floor you will at least need Carnivorous awakened and a Legendary Undeadgrounds set with a mythic or two mixed in. Obviously you could have a
lot of success here if you are at the end game and use some titan pieces as well. The toughest part still was getting a run started. There are a lot of Runner
Zombies and they can kill you if you stand still for too long no matter how far you are into the game so you'll have to be careful. I found I needed two
yellow stones in my gear for the extra movement speed at least. Also, don't focus on getting the book right at the start of the game. You will kill Zombies
so slow that it will barely affect your score. You are better off getting in a good position to let the Zombies come to you and getting off as many attacks
as you can right away. Then kite around the outside of the map to hopefully grab your first level up then run through for the book. You'll then want to just
keep looping around the map grabbing level ups when you can and making sure to try to time a run through the middle of the map to get the next book right as it
spawns.
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95 |
Mad Doctor |
This was an easy completion after the last floor. I just used the same set and was able to beat it on my second try. The strategy will be similar to the last
floor as well where you don't need to focus on getting the book right away. Get a few kills under your belt to level up then get through the middle of the map
to get the book then and continue your cycle around grabbing level ups and the book when able. Your biggest risk will be the Runner Zombies as you first start
out. You will need to get as many Ricochet abilities as possible. I had two yellow power stones for movement speed and getting the ability on level up can help
in the early game. Once you get enough damage and ricochet you are going to want to stand in the paths to funnel the Zombies to you so it can bounce between
them all. If you have them coming from different paths it be harder to kill them all and won't be as efficient. Just make sure to stay close enough to the
book to get it as soon as it spawns.
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96 |
Torment |
Another easy completion here. Focus on damage reduction in armor pieces but you'll want a power stone or two for movement speed then the usual setup for offense
as well; Life Steal, Tentacles, and Damage. I did swap my regular Torment setup to have Life Steal off the start and available in the ability pool. Make sure you
get a few of these to be able to heal through as you kill the Zombies. Other than that just get to around level 10 or 12ish then focus on getting the book and
funneling the Zombies into the paths so they are all grouped together. Try to avoid standing in a spot where they will spawn and come from different pathways.
Getting them all coming down the same path will make your life a lot easier.
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97 |
Tikitiki |
This floor gave me a little bit of trouble at first. I made a few adjustments to my setup and then I blew the score away by over 1200. I think it would be possible
to do this without having the Hunter awakened but I ended up awakening mine. I also balanced out the damage in my offensive set a bit more. I removed one of my
Rotten Stones so I could have two blues for the extra tentacles. I think the main difference though was running the Fire Tiki and Disease Tiki. Like I said I think
it may be possible to do without awakening the Hunter but if you do you can exclude a lot of abilities that crowd up the pool. Make sure you focus on the Elemental
Attunement and Fire Tiki Enchantment and you will have no trouble blowing through the Zombies.
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98 |
Mender |
For this floor your power stone setup will be the same as usual. Mostly damage reduction in defense with some movement speed. Damage, Life Steal, and Tentacles
in offense. The big difference on this floor is the ability setup. Make sure you take Explosive Darts and the Rage enchantment. Other than that focus on
anything to increase your damage like Aura Power, Multishot, Feedback Flow, and Sentient Darts. Once you get a high enough level you'll want to try to funnel the
Zombies down the pathways grouping them up so you can take them all out at once. Make sure you adjust where you stand so they call come down one pathway. If you
have them coming from multiple pathways it will lower your score.
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99 |
Necromancer/Skull Master |
This floor had me stuck for a while. I had to farm until I completed my Mythic set to be able to beat it.
Without the set I just didn't have enough damage to get the required score. I had to play around with
abilities and power stones a fair amount. The Tank Zombies were hard to kill and the rest were fairly easy
so I chose the Poison Skulls enchantment to help build up damage on them. Also, there is almost no life steal
on this floor so you will need to get the ability as well. Once I finally completed my Mythic set I just
ran one of the usual builds. Full damage reduction with two movement speed on defense and life steal, tentacles,
and damage on offense. You'll want to get More Skulls Layers and More Skulls as soon as you can. Other than
that focus on Life Steal, Attack Speed, and a few movement speed. You'll need to get the Book as soon as it spawns
every time. Other than that you'll want to try to stand still to attack the Zombies so your skulls will spin faster.
The trick is if you do this for too long the Tank Zombies will catch you and kill you very quickly. So you just want
to run around to the level up platforms stopping when you can to attack even for a second at a time. Once you get
around level 15 or so you should be able to stand still and kill most of the Tank Zombies before you reach you but
you will still have to be careful as some might sneak through. I found it helpful to stand by some of the walls that
would cause the Zombies to have to run around them but you could start hitting them before they reached you.
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100 |
Beetle |
This floor gave me no trouble at all. I didn't even have to awaken my Beetle. I just used the exact same power stone
setup from the previous floor. Mostly damage reduction in defensive pieces with two movement speed and Life Steal,
tentacles, and damage in offense. I failed the first two or three attempts because I was taking a lot of risks to maximize my
score thinking it would be a tough floor to clear. I found it best to focus on getting Damage Reduction and Life Steal. Just
keep running around swinging back to get them with your attack when you can. You should be fast enough you shouldn't take
much damage running through the enemies if you don't stick around too long. Once you get around level 12 you should be able
to just stand in the middle of the map spinning in circles as all the Zombies come to you and just keep getting the book as
it spawns. Doing this I was able to beat the required score by over 2000.
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101 |
Zeus |
This is another floor that gave me quite a bit of trouble. I was trying to clear it without awakening my Zeus but just couldn't
reach the score. As soon as I awakened him I beat it very quickly. The ability to exclude a bunch of abilities that you don't want
is the biggest help here. For defensive stones I ran 6 damage reduction and 3 for movement speed. On offense one purple and the
rest focus on damage. I used 4 pearls and 1 rotten to boost the damage. For level up abilities focus on Distance followed by
Life Steal. You'll want as much distance as you can. If you get enough to cover almost the whole stage you'll be killing the
Zombies right as they spawn which will let you increase your score a lot quicker. The Life Steal will be required to heal up
from killing the easier Zombies while the Tank Zombies will be reaching you. Once you get around level 14 you should be able to
stand mostly in the middle of the map. There will be times where quite a few Tank Zombies will reach you so you may still have
move around a little bit. I tried many times without my awakened Zeus but just couldn't reach the score. Once He was awakened I
quickly beat quickly by over 600.
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102 |
Killergirl |
This was an easy floor but I did not even bother trying it without awakening Killergirl. I just awakened her right away and beat
the floor with 10 minutes. You can use the standard setup here of damage reduction and movement speed on defense with life steal,
tentacles, and damage on offense. You'll have to run around a lot at first, especially when your attack is the single target Initial
Stab. When you reach the Slash Transition you will be able to clear them out fairly quickly but the Tornado Finish is the move that
will boost your score the most. When leveling up I first focused on Damage Reduction and Life Steal. After that Tornado Finish
whenever possible or the abilities for the other attacks when they came up. By level 10 I was able to setup in the middle of the map
fairly easily. You'll just have to be careful when you are at your Initial Stab attack as it will be easy for the Zombies to group
up and deal big damage. It was a simple clear being able to beat the score by 400.
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103 |
Plague Doctor |
I was trying to complete this floor without awakening Plague Doctor but it was giving me a bit of trouble. It is similar to Floor 99
where there is almost Life Steal available. Once I awakened the Plague Doctor I beat if quickly. I did go with quite a different setup
here though for power stones. I used 3 yellow, 3 green, and 3 rotten to balance out the movement speed, increased health, and damage
reduction. On offense I went all damage with one rotten stone and one blue for tentacles. The life steal is so low here that the purple
wasn't much of a help. Having the Life Steal as one of the permanent abilities was enough healing to get me through. The main abilities
you'll want to focus on when leveling up are Toxic Plague and Life Steal. Other than that maybe a movement speed or two and then just
focus on increasing your damage whether it is the Damage or Attack Speed ability. I didn't have that big of a gap with my score for
completing this floor but it was very quick to beat once I awakened the Plague Doctor.
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104 |
Stormstrider |
This was another tough floor. It took me quite a few tries to beat it and once you have a mythic set complete, important upgrades maxed out, and the
Hunter awakened there isn't much to do to improve your build besides farm more Rotten Power Stones to level them up and play around with your abilities.
I failed this floor missing the score by 5 points once and 4 points another time before I finally beat it. You'll definitely want to take the Permanent
abilities for the Fire Totem and Earth Totem. For Power Stones I used one yellow and one green in defense and filled the rest with rotten stones. The
highest level of these rotten stones was 4 but there were a few level 3 stones mixed in. On offense I used a level 6 rotten stone and a purple for life
steal. The rest I filled with pearls for additional damage. I even ended up crafting an extra level 7 pearl to beat this floor. I was using three level
7 pearls and one level 6. As for the strategy I focused on using my Fire and Earth Totems in the middle of the map while having the Book of Power active.
When using my Fire Totem I would try to run around the middle of the map to keep all of the Zombies grouped up. Right after my Fire Totem expired I
would run around to the level up platforms to spend the gold I had acquired. Once my Earth Totem was almost ready to use I would get back into the
middle of the map get the book as I used my Earth Totem and stand still getting as many kills as I could then just repeated the process. By default each
totem lasts 8 seconds. For each upgrade you get it extends the duration by 2 seconds. So if you should have 10 seconds for the Fire and Earth Totem if
you've selected them as your permanent abilities. When attempting this floor I was keep track of how many upgrades I got for my Earth Totem so I knew how
long it would last. As soon as I used my Earth Totem I would look at the game timer and determine when it was going to end. If you are standing still surrounded
by Zombies when your Earth Totem expires you will certainly die. It isn't important to time the other totems like this but I found I had to keep track of
the Earth Totem to the second to be able to start getting close to the necessary score. If you have the permanent ability for the Earth Totem then manage to
get two more through level ups your totem will last 14 seconds which is exactly enough time for the full use of a Book of Power and the next one to respawn
assuming you have them both maxed out in your upgrades. Other than that you'll just have to do a few runs to get used to the strategy and get a little bit
of luck to beat the score. If you have enough upgrades Rotten stones I imagine this would be a lot easier allowing you to stand still more to maximize your
kill speed.
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105 |
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106 |
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107 |
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108 |
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109 |
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110 |
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