Titan Gear
Once you reach Dark Forest you can begin trying to collect your Titan Gear. At this point these pieces will be better than any of your previous equipment. It can be hard
to get a piece with the enhancement you need and it is expensive to level up the gear pieces but even a bad piece of Titan Gear can easily be better than your previous
equipment. There are a lot of things to learn about Titan gear pieces. There are created from schematics which can be obtained from Dark Forest, Dark Forest Chests, or
created from scrap. THe gear also has levels, enhancements, and ranks. A lot of this may be confusing now but we will discuss all of these aspects in further detail.
Schematics and Scrap
You can find more information about Dark Forest and its rewards on the
Dark Forest page but I will discuss how these
rewards work here. When completing a round of Dark Forest of Abyssal Dark Forest you will have a chance to get Schematics and Scraps based on how many crystals you
destroyed. If you collect 1,000 scrap of one type you can turn it into a schematic of the same type. For example, 1,000 ring scraps will combine into a random ring
Schematic. Schematics are used to craft a piece of mythic gear from either Maze, Undeadgrounds, or Champion's Quest. Or, a schematic can be used to craft a piece of
Titan gear which requires a mythic of the same type from Maze, Undeadgrounds, and Champion's Quest as well as 1,000 Dark Forest gems. For example, to create a Titan Helmet
you have to sacrifice a Mythic Maze Helmet, Mythic Undeadgrounds Helmet, Mythic Champion's Quest Helmet, and 1,000 Dark Forest Gems. Typically, you will use your schematics
that you don't need to craft the mythics that you do need to sacrifice to create your better schematics into Titan gear. Undeadgrounds equipment is the hardest to farm so
often they can be used to create these.
There are also other uses for the schematics you don't need. You can either sell schematics for 1,800 Dark Forest gems or reroll them into into schematics. Selecting the
"Reroll" button on the schematics page will let you sacrifice three schematic to create a new schematic. You can either choose to do a "Random" reroll where you sacrifice
three of any schematic to get a new schematic of a random type and random enhancement or you can choose to do a "Specific" reroll where you choose three schematics of the
same type and the result will be a schematic of the same type with a random enhancement. In either case you will have two options to choose from in the results and you can
choose whichever you prefer.
Levels
No matter which slot it is in all Titan gear pieces give the same stat bonuses. The bonuses do increase based on the item's level though as well as the cost to continue to
upgrade it. The below table will show the costs and stats at each level. To take a piece of Titan Gear from level 1 to 10 will cost you 16,500 Dark Forest Gems and 14,125
Dragon/Kraken/Yeti gems as well as a random Schematic to go from level 9 to 10.
Level |
Upgrade Cost |
Damage |
HP |
Attack Speed, Movement Speed, More XP, More Coins |
Damage to Undead |
Damage |
Boss Damage |
1 |
1 Schematic, 1000 Dark Forest Gems, 800 Gold, Maze/Undeadgrounds/CQ Mythics |
30 |
150 |
10% |
10% |
1% |
2% |
2 |
500 Dark Forest Gems, 250 Dragon/Kraken/Yeti Gems |
35 |
175 |
12% |
20% |
2% |
4% |
3 |
750 Dark Forest Gems, 375 Dragon/Kraken/Yeti Gems |
40 |
200 |
14% |
30% |
3% |
6% |
4 |
1000 Dark Forest Gems, 625 Dragon/Kraken/Yeti Gems |
45 |
225 |
16% |
40% |
4% |
8% |
5 |
1250 Dark Forest Gems, 875 Dragon/Kraken/Yeti Gems |
50 |
250 |
20% |
50% |
5% |
10% |
6 |
1500 Dark Forest Gems, 1125 Dragon/Kraken/Yeti Gems |
51 |
360 |
22% |
60% |
6% |
13% |
7 |
2000 Dark Forest Gems, 1500 Dragon/Kraken/Yeti Gems |
52 |
270 |
24% |
70% |
7% |
16% |
8 |
2500 Dark Forest Gems, 1875 Dragon/Kraken/Yeti Gems |
54 |
280 |
26% |
80% |
8% |
20% |
9 |
3000 Dark Forest Gems, 2500 Dragon/Kraken/Yeti Gems |
58 |
290 |
28% |
90% |
10% |
25% |
10 |
4000 Dark Forest Gems, 5000 Dragon/Kraken/Yeti Gems, 1 Schematic |
60 |
300 |
30% |
100% |
12% |
30% |
Ranks
Each Titan piece has an enhancement that has a rank. It starts at Rank 1 and can be ranked up by combining duplicate schematics. The Titan piece must be level 10, the
schematics must be the same enhancement type, and the schematic must be for the same equipment slot. For example, if you have a level 10 Helmet with Weakness it will be
Rank 1 and apply 20% Weakness. If you were were to increase its rank to Rank 2 it would then apply 40% Weakness. You would do this by sacrificing two more Weakness Helmet
schematics to increase your level 10 ring to have a Rank 2 enhancement. Currently Titan gear can only be increased to Rank 2 but this will expand over time. It is also
possible to get the higher rank of the enhancement by getting the same enhancement on different gear pieces. For example, if you had the Weakness enhancement on all five
gear pieces you would get the Rank 5 bonus of 100%. You could also reach the Rank 5 bonus by using two Rank 2 pieces and one Rank 1 piece.
- Rank 1 - Default
- Rank 2 - Two identical Schematics
- Rank 3 - Not Available
- Rank 4 - Not Available
- Rank 5 - Not Available
Enhancements
There are many different enchancements that can be acquired for Titan Gear and this pool will continue to grow over time. Also, the meta enhancements will change as new
dungeons are released and older dungeons adjusted. Currently in Dark Forest the preferred enchancements are HP to Damage, Multishot, Weakness, and Disease. Though you can
still complete c27 runs with different combinations. You can also make decent use of Death Fest, Life Fest, and Max Level. At the time of writing the Abyssal Dark Forest
has just been released. I don't have must information on this at the moment but the Max Level enhancement seems to be quite important in this dungeon. In the below
information I will use "X" as a placeholder value where that value is pulled depending on the Rank of the Enhancement.
Multishot
Increases the number of projectiles by X.
- Rank 1 - 1
- Rank 2 - 1
- Rank 3 - 2
- Rank 4 - 2
- Rank 5 - 2
Ricochet
Projectiles will bounce to X additional enemy.
- Rank 1 - 1
- Rank 2 - 2
- Rank 3 - 3
- Rank 4 - 3
- Rank 5 - 3
Weakness
Applies weakness on hit. Weakness increases damage against weakened enemies by X and decreases damage receieved from weakened enemies by X.
- Rank 1 - 20%
- Rank 2 - 40%
- Rank 3 - 60%
- Rank 4 - 80%
- Rank 5 - 100%
Damage Reflect
Getting hit will reflect X of damage receieved back at the enemy.
- Rank 1 - 150%
- Rank 2 - 300%
- Rank 3 - 450%
- Rank 4 - 600%
- Rank 5 - 750%
Ignore Resist
Create an aura that lowers enemy resistance by X when in range. Affects Poison, Bleeding, Freeze, Azura Deep Freeze, Azure Blast Nova, Burn, and Damage Reflection.
- Rank 1 - 2%
- Rank 2 - 4%
- Rank 3 - 6%
- Rank 4 - 8%
- Rank 5 - 12%
Disease
Applies X% disease stacks on hit, increasing the damage done to the target by X%.
- Rank 1 - 1%
- Rank 2 - 2%
- Rank 3 - 3%
- Rank 4 - 4%
- Rank 5 - 5%
Death Fest
Each enemy killed increases base damage by X.
- Rank 1 - 5
- Rank 2 - 10
- Rank 3 - 15
- Rank 4 - 20
- Rank 5 - 25
Life Fest
Each enemy killed increases base HP by X.
- Rank 1 - 30
- Rank 2 - 60
- Rank 3 - 90
- Rank 4 - 120
- Rank 5 - 150
HP to DMG
Increases damage by X of current HP.
- Rank 1 - 5%
- Rank 2 - 10%
- Rank 3 - 15%
- Rank 4 - 20%
- Rank 5 - 25%
Death Strike
Gives X chance to kill the enemy when dealing damage.
- Rank 1 - 10%
- Rank 2 - 20%
- Rank 3 - 30%
- Rank 4 - 40%
- Rank 5 - 50%
Distance
Increases the hunter's Attack Range by X.
- Rank 1 - 2
- Rank 2 - 4
- Rank 3 - 6
- Rank 4 - 6
- Rank 5 - 6
Max Level
Allows you to exceed level 20 by X and increases XP from all sources by (25/50/75/100/100)% based on rank.
- Rank 1 - 5
- Rank 2 - 10
- Rank 3 - 15
- Rank 4 - 20
- Rank 5 - 30
Rage
Increases damage for every 10% of missing HP. Reduces HP by (4/8/12/12/12)% per second until it reaches the cap (80/60/40/20/9)% current HP.
- Rank 1 - 7.5%
- Rank 2 - 15%
- Rank 3 - 22.5%
- Rank 4 - 30%
- Rank 5 - 37.5%
Damage to Dungeons
Increases damage by X to enemies inside Dragon's Dungeon, Kraken's Ship, Yeti's Tundra, Maze, and Abyssal Maze Dungeons.
- Rank 1 - 50%
- Rank 2 - 100%
- Rank 3 - 150%
- Rank 4 - 200%
- Rank 5 - 200%
Minions
Summons a minion each time an emey is killed. Minions deal (80%/125%/175%) damage and have a duration of (10/14/18) seconds. Up to (4/8/12) minions can be summoned at once.
- Rank 1 - Level 1
- Rank 2 - Level 2
- Rank 3 - Level 3
- Rank 4 - Level 3
- Rank 5 - Level 3
Unique Perks
Increases the chance for you to receive a hunter's unique perks by X.
- Rank 1 - 15%
- Rank 2 - 30%
- Rank 3 - 45%
- Rank 4 - 60%
- Rank 5 - 60%
Lightning
Every X hits deals X damage to an AOE radius.
- Rank 1 - 20 hits - 100%
- Rank 2 - 15 hits - 200%
- Rank 3 - 10 hits - 300%
- Rank 4 - 5 hits - 400%
- Rank 5 - 5 hits - 400%